![]() When your life meter is but a single swipe of a xenomorph's tail away from empty and you're a long room full of motion signatures away from safety, the elation and relief as those metal doors slide shut is euphoric. WayForward's Aliens: Infestation is slightly easier, but still punishing: reach a save room and you'll exhale deeply. There's arguably no finer proponent of this old-fashioned mentality than WayForward, whose most recent game, Bloodrayne: Betrayal, set blood boiling with its brutal difficulty level. Demon's Souls and its imminent follow-up hark back to a time when games weren't afraid to kill the player. No longer feared, he's a minor inconvenience, a small bump on an otherwise smooth road to the finish line.īut some developers aren't prepared to let Death shuffle around in the wings, promoting him to a crucial role as both fearmonger and educator. ![]() His mortal enemies, the checkpoint and the regenerating health bar, have relegated him to bit-part status. Death has always been a significant part of video games, but in recent years, he's had to settle for a relatively minor role.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |